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Returning 35 results for 'Action Surge'.
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Action Surge
Compendium - Sources->Player's Handbook
Action Surge Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action. Once you use this feature, you must finish a short
Action Surge
Compendium - Sources->Basic Rules
Action Surge Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action on top of your regular action and a possible bonus
action. Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.
Captain Othelstan
Monsters
Action Surge (Recharges when Othelstan Finishes a Short or Long Rest). On his turn, Othelstan can take one additional action.Tiamat’s Blessing of Retribution. When Othelstan takes damage that
Drannin Splithelm
Monsters
Action Surge (Recharges after a Short or Long Rest). Drannin takes an additional action on his turn.Brute. A melee weapon deals one extra die of its damage when Drannin hits with it (included in
the new roll.Second Wind (Recharges after a Short or Long Rest). Drannin can use a bonus action to regain 16 (1d10 + 11);{"diceNotation":"1d10+11","rollType":"roll","rollAction":"Second Wind"} hit
Langdedrosa Cyanwrath
Monsters
Action Surge (Recharges when Langdedrosa Finishes a Short or Long Rest). On his turn, Langdedrosa can take one additional action.Improved Critical. Langdedrosa’s weapon attacks score a
Feywild Shard
Magic Items
This warm crystal glints with the sunset colors of the Feywild sky and evokes whispers of emotional memory. As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of
holding or wearing the shard, you can roll on the Wild Magic Surge table in the Player’s Handbook. If the result is a spell, it is too wild to be affected by your Metamagic, and if it normally
Wretched Sorrowsworn
Monsters
spending 5 feet of its movement on its turn. A creature, including the target, can use its action to detach the sorrowsworn.Horrid little monsters, wretched sorrowsworn—or the Wretched&mdash
;gather in packs to scour the Shadowfell for prey. These desperate entities subsist on life force; when they find a creature, they surge forward to sink their fangs into their victims and drink deep
Fighter
Classes
ProficiencyBonusFeatures1st+2Fighting Style, Second Wind2nd+2Action Surge (one use)3rd+2Martial Archetype4th+2
Ability Score Improvement17th+6Action Surge (two uses), Indomitable (three uses)18th+6Martial Archetype Feature19th+6Ability
Reduced-threat Aboleth
Monsters
repeat the saving throw when it is at least 1 mile away from the aboleth.The aboleth can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time
, an aboleth can invoke the ambient magic to take lair actions. On initiative count 20 (losing initiative ties), the aboleth takes a lair action to cause one of the following effects:The aboleth
Ancient Black Dragon
Monsters
failed save, or half as much damage on a successful one.The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the
the lair, which is filled with the stench of death and decay.Lair ActionsOn initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects; the
Zariel
Monsters
she is wearing or carrying, up to 120 feet to an unoccupied space she can see.Zariel can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time
’t take the same lair action two rounds in a row:Fireball. Zariel casts the fireball spell.Infernal Illusions. Zariel casts the major image spell four times, targeting different areas with it
Oracs the Enduring
Monsters
, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Oracs the Enduring regains spent legendary actions at the start
damage and be knocked prone. Oracs the Enduring can then fly up to half its flying speed.Lair ActionsOn initiative count 20 (losing initiative ties), Oracs the Enduring takes a lair action to cause
Aboleth
monsters
the aboleth.The aboleth can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The
. On initiative count 20 (losing initiative ties), the aboleth takes a lair action to cause one of the following effects:The aboleth casts phantasmal force (no components required) on any number
Adult Black Dragon
Monsters
a failed save, or half as much damage on a successful one.The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at
infest the lair, which is filled with the stench of death and decay.Lair ActionsOn initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects
Wastrilith
Monsters
drinks the foul water as an action, it gains 11 (2d10);{"diceNotation":"2d10", "rollType":"roll", "rollAction":"Corrupt Water"} temporary hit points.Magic Resistance. The wastrilith has advantage on
, responds to the wastrilith’s commands—perhaps hardening to prevent foes from escaping or erupting in a surge that drags victims into its reach.Creatures that ingest water corrupted by a
Nurvureem
Monsters
, the dragon has resistance to damage that isn’t force, psychic, or radiant.Shadow Stealth. While in dim light or darkness, the dragon can take the Hide action as a bonus action.Sunlight
in the initiative count. The shadow is under the dragon’s control.The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time
Olhydra
Monsters
uses her lair action to cause one of the following effects:Pools of water in the lair surge outward in a grasping tide. Any creature within 20 feet of such a pool must succeed on a DC 20 Strength
legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Olhydra regains spent legendary actions at the
Healing
Compendium - Sources->Dungeon Master's Guide
rare. As an action, a character can use a healing surge and spend up to half his or her Hit Dice. For each Hit Die spent in this way, the player rolls the die and adds the character’s Constitution
divided by four (minimum of one die). For a more superheroic feel, you can let a character use a healing surge as a bonus action, rather than as an action. Slow Natural Healing Characters don’t regain
Heal
Compendium - Sources->Basic Rules
Heal 6th-level evocation Casting Time: 1 action Range: 60 feet Components: V, S Duration: Instantaneous Choose a creature that you can see within range. A surge of positive energy washes through the
Quick Build
Compendium - Sources->Player's Handbook
Fighter Level ProficiencyBonus Features 1st +2 Fighting Style, Second Wind 2nd +2 Action Surge (one use) 3rd +2 Martial Archetype 4th +2 Ability Score Improvement 5th +3 Extra Attack 6th +3
Improvement 13th +5 Indomitable (two uses) 14th +5 Ability Score Improvement 15th +5 Martial Archetype Feature 16th +5 Ability Score Improvement 17th +6 Action Surge (two uses), Indomitable (three uses) 18th +6 Martial Archetype Feature 19th +6 Ability Score Improvement 20th +6 Extra Attack (3)
Casting Time
Compendium - Sources->Sage Advice Compendium
main limiting factor is your action. Most spells require an action to cast, and unless you use a feature like the fighter’s Action Surge, you have only one action on your turn. If you cast a spell
bonus action. For instance, if you cast a second spell using Action Surge, you aren’t limited to casting a cantrip with it. Does the rule on casting a bonus action spell apply when you take a bonus
Creating a Fighter
Compendium - Sources->Basic Rules
2nd +2 Action Surge (one use) 3rd +2 Martial Archetype 4th +2 Ability Score Improvement 5th +3 Extra Attack 6th +3 Ability Score Improvement 7th +3 Martial
13th +5 Indomitable (two uses) 14th +5 Ability Score Improvement 15th +5 Martial Archetype Feature 16th +5 Ability Score Improvement 17th +6 Action Surge (two uses
Feywild Shard
Compendium - Sources->Tasha’s Cauldron of Everything
Feywild Shard Wondrous item, uncommon (requires attunement by a sorcerer) This warm crystal glints with the sunset colors of the Feywild sky and evokes whispers of emotional memory. As an action, you
or wear it. When you use a Metamagic option on a spell while you are holding or wearing the shard, you can roll on the Wild Magic Surge table in the Player’s Handbook. If the result is a spell, it is
Nathair's Mischief
Compendium - Sources->Fizban's Treasury of Dragons
Nathair’s Mischief 2nd-Level Illusion Casting Time: 1 action Range: 60 feet Components: S, M (a piece of crust from an apple pie) Duration: Concentration, up to 1 minute You fill a 20-foot cube you
can see within range with fey and draconic magic. Roll on the Mischievous Surge table to determine the magical effect produced, and roll again at the start of each of your turns until the spell ends
Heal
Compendium - Sources->Player's Handbook
Heal 6th-level evocation Casting Time: 1 action Range: 60 feet Components: V, S Duration: Instantaneous Choose a creature that you can see within range. A surge of positive energy washes through the
Sorcerer
Compendium - Sources->Sage Advice Compendium
higher? No, the sorcerer must follow the rule for casting a spell as a bonus action and casting another spell on the same turn; the other spell must be a cantrip with a casting time of 1 action. Can my
level of the spell you’re duplicating. Does a sorcerer’s Wild Magic Surge effect replace the effect of the spell that triggered it, or do both effects happen? The spell and the Wild Magic Surge
Fighter
Compendium - Sources->Sage Advice Compendium
Fighter Does the fighter’s Action Surge feature let you take an extra bonus action, in addition to an extra action? Action Surge gives you an extra action, not an extra bonus action. (Recent
Magic feature mean the bonus attack comes after you cast the cantrip, or can it come before? The bonus action comes after the cantrip, since using your action to cast a cantrip is what gives you the
Captain Othelstan
Compendium - Sources->Hoard of the Dragon Queen
Perception 15 Languages Common, Draconic, Giant Challenge 5 (1,800) Action Surge (Recharges when Othelstan Finishes a Short or Long Rest). On his turn, Othelstan can take one additional action
Langdedrosa Cyanwrath
Compendium - Sources->Rise of Tiamat
lightning Senses blindsight 10 ft., darkvision 60 ft., passive Perception 14 Languages Common, Draconic Challenge 4 (1,100 XP) Action Surge (Recharges when Langdedrosa Finishes a Short or
Long Rest). On his turn, Langdedrosa can take one additional action. Improved Critical. Langdedrosa’s weapon attacks score a critical hit on a roll of 19 or 20. Actions Multiattack. Langdedrosa
The Wretched
Compendium - Sources->Mordenkainen's Tome of Foes
The Wretched Horrid little monsters, the Wretched gather in large packs to scour the Shadowfell for prey. These pitiful entities subsist on life force, so when they find a creature, they surge
spending 5 feet of its movement on its turn. A creature, including the target, can use its action to detach a Wretched.
Captain Othelstan
Compendium - Sources->Tyranny of Dragons
Perception 15 Languages Common, Draconic, Giant Challenge 5 (1,800 XP) Action Surge (Recharges when Othelstan Finishes a Short or Long Rest). On his turn, Othelstan can take one additional action
Langdedrosa Cyanwrath
Compendium - Sources->Tyranny of Dragons
lightning Senses blindsight 10 ft., darkvision 60 ft., passive Perception 14 Languages Common, Draconic Challenge 4 (1,100 XP) Action Surge (Recharges when Langdedrosa Finishes a Short or Long
Rest). On his turn, Langdedrosa can take one additional action. Improved Critical. Langdedrosa’s weapon attacks score a critical hit on a roll of 19 or 20. Actions Multiattack. Langdedrosa
Captain Othelstan
Compendium - Sources->Rise of Tiamat
Perception 15 Languages Common, Draconic, Giant Challenge 5 (1,800) Action Surge (Recharges when Othelstan Finishes a Short or Long Rest). On his turn, Othelstan can take one additional action
Langdedrosa Cyanwrath
Compendium - Sources->Hoard of the Dragon Queen
lightning Senses blindsight 10 ft., darkvision 60 ft., passive Perception 14 Languages Common, Draconic Challenge 4 (1,100 XP) Action Surge (Recharges when Langdedrosa Finishes a Short or
Long Rest). On his turn, Langdedrosa can take one additional action. Improved Critical. Langdedrosa’s weapon attacks score a critical hit on a roll of 19 or 20. Actions Multiattack. Langdedrosa
Adult Emerald Dragon
Monsters
take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary
periods, the waters surge up into the nearest halls and corridors before draining away.Underwater Cache. The dragon stashes gold and gems in an underwater cave (at the bottom of the map), the entrance